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  • Home
  • FatalBlow
    • BattlesFree or with an entry: play one or watch it live
    • RankingPublic matches count
    • How to playRules and controls
  • Colosseum
  • Shop
FatalBlow

How to play

Real-time sudden-death fencing. Kill to earn the right of way, cross the map to your rival's goal and win best of 3.

1. Get into a duel

Quick match pairs you with whoever is waiting. With «Challenge a friend» you get a code and a link to challenge someone in particular.

2. One hit kills

There are no health bars. A thrust that reaches the body kills. Put your sword at the same height as your rival's to block it.

3. Killing gives you the right of way

Whoever kills earns the right to advance («GO» shows up). Run for your rival's goal before they respawn in front of you.

4. Best of 3, 5 minutes

Reaching the goal wins the round; 2 rounds win the match. A match lasts 5 minutes at most: when time runs out, more rounds wins, and with even rounds, whoever held the fight longer in the half of their goal. Leaving mid-match counts as a loss.

2v2 relays

Two teams of two. Only one fighter per team is on screen: every time yours is killed, it respawns controlled by your teammate, and you wait until they fall. The rules are the same as in the duel: the team that reaches the goal twice wins. If someone leaves, their team loses. Public relays count for the ranking: each team member wins (or loses) the match.

Controls

A / D
Move
W · Space
Jump
S · Ctrl
Crouch (and pick up swords)
S + click in the air
Dive kick
Mouse up/down · ↑/↓
Sword height
Click · J
Thrust (unarmed: punch)
Right click · K
Throw the sword
M
Mute
F
Fullscreen
Controller
Stick/D-pad: move (down: crouch) · A: jump · X/RT: thrust · Y/LT: throw · right stick or LB/RB: sword height

Techniques

Block
Same height as your rival and facing them: their thrust bounces off.
Disarm
With swords locked, change height: their sword goes flying.
Throw
The sword flies spinning and kills. It can be deflected with a sword at its height.
Dive kick
In the air, S + click: you drop foot first. It knocks the sword out of an armed rival and knocks an unarmed one down.
Fists
Without a sword, a punch knocks down. Finish them crouching, jumping on them or with a low thrust.
Catch
Unarmed, a well-timed punch against a thrown sword catches it.
Pits
Falling into a bottomless pit is death, and the kill goes to your rival.
Rooms
In through one door, out through the other: the doors open as you come. There's room to jump inside.
Tall grass
It hides whoever walks in it: you can't see their body or the height of their sword.
Mushrooms and springs
They throw you up higher than a jump.
Ice and lava
On ice you keep sliding when you let go. Lava kills.
Platforms
Hold S to drop through them. Some clouds fall apart under you (they shake first) and form again; lifts, logs and floes carry you.
Maces and spikes
Touching them kills. Maces swing on a fixed rhythm and only hit standing fighters: time it, or crawl under.
Water
Everything is slower in it. Jump to swim up and climb out.
Belts and carts
Belts carry you: ride them or fight against them. Mine carts kill on touch: jump them.

Betting

Every battle with money in play can be bet on until the first kill or its first 20 seconds. The result is decided only by the game server, and nobody can bet on their own match.

Play FatalBlow